Star Wars Edge of the Empire

Case spent the first part of his life in peaceful existence on his home planet, Dac. Devoted to his friends and community, he served as a police officer. Being a cop was relatively easy work on Dac, as the Mon Calamari are a lawful and righteous species. Life was simple and uncomplicated.

Then Dac was taken by the Empire and the Mon Calamari lost everything. Case was able to evade capture and join the Mon Cala resistance. But as more of his people fell and became enslaved, he was ultimately forced to leave his home. He briefly joined the Alliance, but the slow-moving wheels of galactic rebellion were not for him and felt he could have a greater impact helping others on an individual basis, as a bounty hunter.

So today, grizzled and hardened, he does his best to bring justice where he can. Changing one life at a time. Taking contracts when they coincide with his efforts. But no longer under the illusion that the galaxy is an inherently just place.

Critical injuries: none



blue = career skill
General Skills Rank
Astrogation (Int)
Athletics (Br) 1
Charm (Pr)
Coercion (Will) 2
Computers (Int)
Cool (Pr)
Coordination (Ag)
Deception (Cun)
Discipline (Will)
Leadership (Pr)
Mechanics (Int) 1
Medicine (Int)
Negotiation (Pr)
Perception (Cun) 1
Piloting - Planetary (Ag) 1
Piloting - Space (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun) 1
Survival (Cun)
Vigilance (Will)
Combat Skills Rank
Brawl (Br) 1
Gunnery (Ag)
Melee (Br)
Ranged - Light (Ag) 2
Ranged - Heavy (Ag) 3
Knowledge Skills Rank
Core Worlds (Int)
Education (Int) 1
Lore (Int)
Outer Rim (Int)
Underworld (Int)
Xenology (Int)


Weapon Skill DMG Range Crit HP Special
Fists Brawl 2 Engaged 5 Adv 0 Disorient 1, Knockdown
SKZ Sporting Blaster Ranged (heavy) 8 Long 4 Adv 4 Stun Setting
Holdout Blaster Pistol Ranged (light) 5 Short 4 Adv 1 Stun Setting, add 1 setback die to Perception check to search for pistol


Type Defense  Soak  HP  Attachments Information
Heavy Clothing 0 1 0 None

Talents and Special Abilities:

Name/Rank Ability
Brace (1) As a maneuver, may remove 1 setback die from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles.
Toughened (1) +2 wound threshold
Jury Rigged (1) Choose 1 personal weapon or piece of armor per rank of Jury Rigged. May increase damage of the weapon by 1; decrease the advantage cost on its Critical, or any single other effect by 1 to a minimum of 1; or increase armor's ranged or melee defense by 1. Alternatively, he can decrease the encumbrance of the item by 2 to a minimum of 1. This bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.


Encumbrance Threshold: 11 (5+Brawn, +4 backpack)
Encumbrance Current: 10
Weapons and Armor
  • SKZ Sporting Blaster (3)
  • Holdout Blaster Pistol (1)

  • Heavy Clothing (-)(-3 since equipped), +1 soak
Personal Gear
  • Backpack (-)

  • 1 x Breath mask (1)
  • 4 x glow rod (4)
  • Electrobinoculars (1) (removes 1 setback die due to long range or poor sight)
  • Imperial Peace-Keeping Certificate (IPKC) (-)

  • Commlink (0)













Notable Features: